Outline
Time | Topic | Activity | Time Allotment |
Screen | Audio |
---|---|---|---|---|---|
0:00 - 1:00 | Introduction | We introduce ourselves to our viewers and tell them what we do. | 1 mins | Main Screen (Profile Pictures of speakers) | Audio of speakers in a gmeet/zoom. |
1:00 - 6:00 | Depression | We talk about depression and it’s meaning. | 5 mins | Main Screen (Profile Pictures of speakers) | Audio of speakers in a gmeet/zoom. |
6:00 - 13:00 | Our opinions regarding depression | We discuss depression and how serious a problem it is. | 7 mins | Main Screen (Profile Pictures of speakers) | Audio of speakers in a gmeet/zoom. |
13:00 - 18:00 | Depression in our country and in the world | We discuss depression and how serious a problem it is. | 5 mins | Main Screen (Profile Pictures of speakers) | Audio of speakers in a gmeet/zoom. |
18:00 - 22:00 | Video Games | Introduce and talk about videogames. | 4 mins | Main Screen (Profile Pictures of speakers) | Audio of speakers in a gmeet/zoom. |
22:00 - 27:00 | Break | We pause our discussion so we can get water or go to the bathroom. | 5 mins | Promotional Video | Music Audio |
27:00 - 33:00 | Can video games help with depression? | We talk about how video games can help mitigate depression. | 6 mins | Main Screen (Profile Pictures of speakers) | Audio of speakers in a gmeet/zoom. |
33:00 - 39:00 | Share our experiences when we play video games and its effects | All members should share an experience about gaming. | 6 mins | Main Screen (Profile Pictures of speakers) | Audio of speakers in a gmeet/zoom. |
39:00 - 49:00 | Can playing video games help with depression? | All member will give their opinion about depression. | 10 mins | Main Screen (Profile Pictures of speakers) | Audio of speakers in a gmeet/zoom. |
49:00 - 50:00 | Ending | We wrap up our discussion and express gratitude to the viewers. | 1 min | Main Screen (Profile Pictures of speakers) | Audio of speakers in a gmeet/zoom. |
Podcast
Tune in and watch our live stream and podcast! Listen and take part of the conversation as we tackle the effects of video games on our mental well-being.